"Like the composers he was probably inspired by, Murdoch wrings complex emotions via catchy melodies with the sparest of sound palettes. This might not be face-melting club music, but it's nearly as impressive." (Resident Advisor)
In this mini-album, hmurd documents glimpses of miscellaneous levels of the title game and its likely tricky challenges. Flower Knight is probably 2D. Well it might be 3D. The world is likely to be hostile to the player. It doesn’t exist so these things don’t need to be certain. Relaxed at times and thrilling the next, the captive nature of the gracefully composed collection underlines the relationship of simplicity and imagination. An immersivity fundamental of the sentiment we often hold of the well-aged titles like RuneScape or ICO, and of the relationships we build with the alternate realities they picture. Those endless runs to drop off your fully-loaded inventory, the sound of your catch cooking above the campfire, another gem obtained, a new level unlocked. One of the joys and satisfactions Flower Knight has to offer may lie in its reoccurrence - revealing itself slowly but steadily. Tone to tone, level to level, XP to XP.
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